A number of Fortnite players are experiencing disappointed, and it's not due to the latest in-game happenings. Fortnite's newest mini-season, that brings a Springfield map, has also unveiled a fresh feature known as pets. There's no deny that these latest pets are cute. However, the associated costs have left numerous players stunned at the developer's efforts to monetize nearly every aspect of the game.
Sidekicks are basically like digital creatures, though with a few limitations. You can name them, and these pets will accompany your character during a game. They are immortal, and players can pet them. Other gamers not in the player's squad cannot view these pets — and showing off one's animal friends is arguably a big part of the enjoyment of having them. Pets can be outfitted with costumes and emotes, however the controversy centers on their appearance. A sidekick's main appearance is only able to be changed one time, at which point that choice becomes permanent. Players can select a companion's coat color, accent hues, iris tones, markings, and their build size.
If you later choose that you want their sidekick to appear slightly altered, it's not possible to just continue to modify the look. You have to purchase another sidekick. And, these pets are not inexpensive. The majority of people are obtaining the banana-themed pet, since it's packaged in the current battle pass. Based on unofficial reports, future pets may be priced at from 1,000 to 1,500 V-Bucks; to put that in perspective, 1,000 V-Bucks is priced at $8.99 and 2,800 V-Bucks are $22.99. You can rename a companion whenever you'd like.
The majority of pets have not been officially released yet, meaning the cost could well change. Yet even if the company sets companions cheaper, a lot of the frustration stems from the reality that gamers might need to pay for a single kind of sidekick more than once. To certain players, the pricing scheme feels especially unfair when the developer has already introduced pets that are carried about as part of back blings. Back bling companions do not have a restriction on changes and can be seen by fellow participants in the match. Backpack buddies cannot be given a name or perform gestures, but other players can occasionally engage with them — which is more favorable than being unseen completely.
The absence of unique functions and limited engagement options have numerous players experiencing underwhelmed. Why can't you, for example, interact playfully with their fancy fruit-themed pet? A few point out that companions sometimes fail to stay close with the player if a match is fast-paced, or observe that the banana pet occupies two slots in the reward system — and this reinforces the idea that the company is pressuring the community for money. Greedy is a word that's coming up often in these conversations, with a number of likening pet pricing to other intense monetization models in titles like popular sports games. It also adds to the issue that certain pets are projected to be more expensive than equivalent character skin counterparts.
"PLEASE avoid purchasing Sidekicks," urges a popular community post that encourages fellow gamers to proverbially vote with their wallets.
"I know they're cute," the post continues, "I know they're enjoyable. We are aware we have all been anticipating them. However the greed on display is unacceptable and should not be supported."
Over the past few years, the game's events and collaborations have expanded in scale and ambition, but the no-cost-to-start game still needs to generate income. Therefore, the total number of cosmetics players can currently buy has grown nearly overwhelming. In addition to standard items like back accessories, deployment tools, pickaxes, and gestures, players might possibly spend money on shoes, music tracks, instruments, Lego pieces, cars, wheels, vehicle drift colors, battle passes, and a membership. Sidekicks not only require money, and also introduce a host of new revenue avenues for the developer. It is likely, users will before long be in a position to spend for things like sidekick looks, outfits, emotes, and additional engagement options.
Every one of these customization items are completely optional and unneeded to have fun with the experience, yet gear can still influence your community interactions. Kids, for instance, sometimes encounter teasing for not wearing flashy sufficiently cool outfits. A comparable situation previously occurred when the company introduced brand-name shoes, which can range from 600 to 1,000 V-Bucks. That footwear pricing scheme wasn't well received either, and some fans vowed that they'd avoid succumb to the pressure back then. But ultimately, purchasing shoes grew normalized. Today, companion pets are further pushing the boundaries of what a player might be willing to pay to stand out amongst the crowd.
Pets are currently a fairly recent addition, and they exist a game that updates regularly. Some players are reporting that they have received a survey that gauges how the community feel about sidekick functionality and monetization, which could potentially mean that the company's plans are still fluid. But if Fortnite shoes are a sign, companions likely won't get more affordable in general — there will just be a broader selection of costs to choose from.
Ultimately, while certain players are expressing anger at Fortnite shop prices, different players are feeling only joy for their new competitive friends.